And for those of us who have problems walking and chewing gum at the same time, you don’t have to worry about running back and forth across the court-simply focus on returning your opponent’s serves and shots, as the game chases down shots automatically. VT4 does do a decent job of implementing PlayStation Move support, though. Plenty of problems pop up off the court as well: Madame Tussauds–esque character models, grating background music that would feel at home in a Japanese convenience store, a severe lack of announcers and atmosphere, inscrutable tutorials, and a clunky, confusing Dreamcast-era interface. The game sells this technique as a momentum-shifting ace in the hole, but when playing as Roger Federer-widely considered the most talented tennis player on earth-my lesser-skilled opponents easily and consistently returned most of my Super Shots. Hit enough successful shots based on your particular skillset, and a meter fills up that lets you unleash a “game-changing” Super Shot. Perhaps no VT4 addition illustrates this problem more than the Super Shot, the main gameplay shake-up to the VT formula. So, while the core gameplay remains relatively solid in Virtua Tennis 4-the simple, intuitive arcade-style action’s especially rewarding during pulse-pounding tiebreakers-outdated design decisions and underwhelming “innovations” drag down the overall experience.
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